SOONOS

    Yellow ClawYellow Claw - #2

    Trap EDM · 1h 00m · analysed 26 Aug 2026 · source: soundcloud.com

    Overall score
    72/100
    Level
    solid
    Duration
    1h 00m
    Genre
    Trap EDM

    Public mix analysis — no affiliation or endorsement. This report measures a publicly available recording hosted on soundcloud.com. The scores are produced by SOONOS and do not imply any partnership with, or approval by, Yellow Claw.

    In short

    Yellow Claw - #2 by Yellow Claw scores 72/100 in the SOONOS analysis (solid). The strongest dimension is IDENTITY (80/100) and the weakest is SURPRISE (72/100).

    The DJ masters the art of the 'drop', but could benefit from mastering the 'journey' between them.

    Key takeaways

    What weakened the set

    • Long static loops (3×) — Sections sitting on the same loop without layering, EQ moves or tension shifts (48:00, 54:00, 58:00). Long loops kill dancefloor momentum.

    What to try next

    • Incorporate more dynamic breakdowns to create contrast.
    • Experiment with harmonic mixing to add emotional depth.
    • Vary the rhythmic patterns to avoid monotony in long segments.
    • Use vocal hooks more strategically to build crowd connection.

    Timestamped insights

    Each moment below is tagged with how it was produced: “measured” comes from the DSP pass on the audio, “listening” comes from the multi-agent listening pass.

    • 2:15Measured (DSP)82/100Listen at 2:15

      Effective energy transfer, perfectly timed with the phrase.

    • 6:45Measured (DSP)68/100Listen at 6:45

      Slight volume jump during the transition, but energy is maintained.

    • 13:12Measured (DSP)82/100Listen at 13:12

      Strategic disruption

    • 18:40Measured (DSP)100/100Listen at 18:40

      Intentional reset

    • 25:45Measured (DSP)88/100Listen at 25:45

      Perfectly timed switch that maintains the trap groove while introducing new vocal elements.

    • 30:12Measured (DSP)92/100Listen at 30:12

      High-impact transition that resets the energy for a massive bass drop.

    About this trap edm set

    Yellow Claw - #2 is a trap edm DJ set by Yellow Claw, running 1h 00m. It was measured by the SOONOS multi-agent engine and scores 72/100 overall — solid.

    The engine files this performance as “Promising”.

    The DJ masters the art of the 'drop', but could benefit from mastering the 'journey' between them.

    How the score breaks down

    SOONOS scores this set across 5 weighted categories. The strongest is IDENTITY at 80/100; the weakest is SURPRISE at 72/100.

    Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.

    Energy and structure

    The energy curve was sampled at 19 points, moving between 60 and 95 on the SOONOS energy scale — a moderate dynamic range across the set.

    8 transitions were detected and scored individually.

    Beat-grid measurement (DSP) reports 1031.9 grid breaks per hour, with a median beat offset of 25 ms.

    How this score is built

    Measured layer (DSP): the audio file is analysed directly — beat grid, tempo stability, loudness and energy. These values are measurements, not opinions.

    Listening layer: a multi-agent pass reads musical intent — programming, storytelling, coherence and crowd effect. This layer interprets, it does not measure.

    Fusion and ceilings: the two layers are merged, and the measured layer always wins on execution. When the DSP hears an execution problem, it caps the final score even if the listening layer is positive.

    Measured coverage for this file is 100% of the set.

    Listen to the original set

    Full SOONOS analysis

    0

    The DJ masters the art of the 'drop', but could benefit from mastering the 'journey' between them.

    The 8 dimensions

    Not available — the 8-dimension profile was not measured for this set.

    Score breakdown

    TECHNIQUE

    How well did you execute?

    25%77
    Beat Alignmentmeasured75
    Transition Qualitymeasured56
    Phrase Accuracymeasured85
    EQ & Frequency Control (estimated)measured76
    Tempo Stability (estimated)measured93
    Technical Cleanlinessmeasured85

    STORYTELLING

    Did the mix go somewhere?

    25%78
    Narrative ArcAI76
    ProgressionAI72
    Tension & ReleaseAI82
    Section AwarenessAI78
    Flow ContinuityAI74
    PayoffAI89

    ENERGY

    Did you control the room?

    20%74
    Energy Curvemeasured72
    PacingAI71
    MomentumAI85
    Peak ManagementAI82
    Energy HandoffAI83
    Fatigue ControlAI39

    SURPRISE

    Did you remain unpredictable?

    15%72
    Unexpected MomentsAI75
    ContrastAI66
    Transition Varietymeasured85
    Selection RiskAI77
    FreshnessAI44
    Surprise ControlAI75

    IDENTITY

    Did the mix sound like you?

    15%80
    Selection QualityAI77
    Identity ConsistencyAI92
    IntentionalityAI83
    ConfidenceAI87
    RestraintAI54
    SignatureAI81

    Energy arc

    0:0060:00

    Transitions analysed (8)

    2:15

    Hard cut on the downbeat

    Effective energy transfer, perfectly timed with the phrase.

    82
    6:45

    Quick EQ swap

    Slight volume jump during the transition, but energy is maintained.

    68
    13:12

    Digital Cut

    strategic_disruption

    82
    15:45

    Vibe Shift

    64
    18:40

    Perfect Drop Swap

    intentional_reset

    100
    23:05

    Level Jump

    82
    25:45

    Drop swap with vocal teaser

    Perfectly timed switch that maintains the trap groove while introducing new vocal elements.

    88
    30:12

    Hard cut on the drop

    High-impact transition that resets the energy for a massive bass drop.

    92

    Technical subscores

    76

    EQ balance

    89

    Beat alignment

    85

    Energy control

    93

    Tempo stability

    79

    Loudness control

    77

    Musical coherence

    73

    Harmonic compatibility

    79

    Transition cleanliness

    Measured (DSP)

    25 ms

    Beat-grid drift (median)

    Typical gap between the two tracks' beats while they play together. Lower is tighter.

    249 ms

    Drift p95

    Worst-case drift: 95% of the set stays tighter than this value.

    3,584

    Boundaries detected

    Points where the audio changes track or section.

    136

    Hard cuts / h

    Abrupt track changes per hour, with no blend between the two records.

    34

    Clipping events

    Moments where the recording hits the ceiling and distorts.

    349

    Level jumps

    Sudden volume steps between tracks.

    Measurement confidence 100% · analysed on the full audio.

    Recurring patterns

    • Long static loops (3×)

      Sections sitting on the same loop without layering, EQ moves or tension shifts (48:00, 54:00, 58:00). Long loops kill dancefloor momentum.

    Timeline

    • 0:45Intro Drop
    • 8:30Energy Plateau
    • 6:45Risky pressure or vibe dip
    • 15:45Risky pressure or vibe dip
    • 28:20Vocal Layering
    • 30:12Risky pressure or vibe dip

    Coaching notes

    • Incorporate more dynamic breakdowns to create contrast.
    • Experiment with harmonic mixing to add emotional depth.
    • Vary the rhythmic patterns to avoid monotony in long segments.
    • Use vocal hooks more strategically to build crowd connection.
    Listen on SoundCloud

    Curious how your own set scores?

    Methodology and limitations

    This report is produced automatically from the published recording. It measures what is present in the audio file: a bad source encoding, a partial upload or a heavily processed broadcast version can change the measured values. Nothing here reflects the room, the crowd or the night itself.

    Read the full SOONOS methodology →

    Questions about this analysis

    What score does Yellow Claw's Yellow Claw - #2 get?
    Yellow Claw - #2 scores 72/100 in the SOONOS Mix Database (solid), based on audio measurement plus multi-agent listening.
    How long is Yellow Claw - #2?
    The analysed recording runs 1h 00m.
    Which part of the mix scores best?
    IDENTITY is the strongest category at 80/100, while SURPRISE is the lowest at 72/100.
    How is this score calculated?
    SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.

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