RL GrimeDJ Snake x RL Grime x Flosstradamus - Live @ Coachella 2026 (Week 2)

    Trap EDM · 1h 25m · Coachella · analysed 20 Aug 2026

    Overall score
    85/100
    Level
    festival ready
    Duration
    1h 25m
    Genre
    Trap EDM

    About this trap edm set

    DJ Snake x RL Grime x Flosstradamus - Live @ Coachella 2026 (Week 2) is a trap edm DJ set by RL Grime, running 1h 25m. It was measured by the SOONOS multi-agent engine and scores 85/100 overall — festival ready.

    The engine files this performance as “Promising”.

    This DJ understands that in a festival setting, momentum is everything, and they maintain it with surgical precision.

    How the score breaks down

    SOONOS scores this set across 5 weighted categories. The strongest is IDENTITY at 90/100; the weakest is SURPRISE at 82/100.

    The final score is capped by measured -: the DSP layer overrides the listening layer whenever it measures an execution issue directly in the audio.

    Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.

    Energy and structure

    The energy curve was sampled at 28 points, moving between 40 and 98 on the SOONOS energy scale — a wide dynamic range across the set.

    9 transitions were detected and scored individually.

    Beat-grid measurement (DSP) reports 851.9 grid breaks per hour, with a median beat offset of 22 ms.

    Listen to the original set

    Full SOONOS analysis

    TECSELNRGCRWHRMGRVCRESIG
    0

    This DJ understands that in a festival setting, momentum is everything, and they maintain it with surgical precision.

    The 8 dimensions

    Technical precision0
    Track selection0
    Energy arc0
    Crowd control0
    Harmonic depth0
    Groove patience0
    Creativity0
    Signature0

    Score breakdown

    TECHNIQUE

    How well did you execute?

    25%86
    Beat Alignmentmeasured80
    Transition Qualitymeasured84
    Phrase Accuracymeasured91
    EQ & Frequency Control (estimated)measured83
    Tempo Stability (estimated)measured92
    Technical Cleanlinessmeasured85

    STORYTELLING

    Did the mix go somewhere?

    25%90
    Narrative ArcAI90
    ProgressionAI88
    Tension & ReleaseAI91
    Section AwarenessAI89
    Flow ContinuityAI87
    PayoffAI96

    ENERGY

    Did you control the room?

    20%85
    Energy Curvemeasured86
    PacingAI86
    MomentumAI94
    Peak ManagementAI92
    Energy HandoffAI93
    Fatigue ControlAI47

    SURPRISE

    Did you remain unpredictable?

    15%82
    Unexpected MomentsAI84
    ContrastAI82
    Transition Varietymeasured92
    Selection RiskAI86
    FreshnessAI46
    Surprise ControlAI84

    IDENTITY

    Did the mix sound like you?

    15%90
    Selection QualityAI89
    Identity ConsistencyAI96
    IntentionalityAI93
    ConfidenceAI95
    RestraintAI76
    SignatureAI89

    Final score capped by measured execution (-) — weighted average was 87.

    Energy arc

    11:0085:00

    Transitions analysed (9)

    0:45

    Perfect Intro Blend

    100
    4:22

    Minor EQ Overlap

    82
    7:15

    Seamless Energy Handoff

    100
    9:15

    Noticeable Level Jump

    strategic_disruption

    64
    12:15

    Quick EQ swap on the drop

    Precise transition that maintains the energy without any audible drift.

    88
    14:20

    Long melodic blend

    Excellent layering of a vocal hook over a new bassline, creating a fresh moment.

    92
    22:15

    Perfect Impact Cut

    intentional_reset

    100
    25:42

    Minor Level Drift

    82
    29:48

    Flawless Double Drop

    strategic_disruption

    100

    Technical subscores

    83

    EQ balance

    91

    Beat alignment

    92

    Energy control

    92

    Tempo stability

    86

    Loudness control

    84

    Musical coherence

    84

    Harmonic compatibility

    86

    Transition cleanliness

    Measured (DSP)

    21.5 ms

    Beat-grid drift (median)

    199.2 ms

    Drift p95

    5,110

    Boundaries detected

    32

    Hard cuts / h

    79

    Clipping events

    328

    Level jumps

    Measurement confidence 99% · analysed on the full audio.

    Recurring patterns

    • Long static loops (6×)

      Sections sitting on the same loop without layering, EQ moves or tension shifts (16:45, 34:00, 41:00, 59:00, 75:00, 80:00). Long loops kill dancefloor momentum.

    What SOONOS heard

    • Exceptional energy management
    • Precise technical execution
    • Strong crowd-focused selection
    • Elite crowd management
    • Perfect narrative pacing
    • High-impact technical execution

    Timeline

    • 9:15Risky pressure or vibe dip
    • 16:45Tension Peak
    • 19:15Energy Handoff

    Coaching notes

    • Incorporate more unexpected genre shifts to keep the audience on their toes.
    • Experiment with longer, more atmospheric breakdowns to create greater contrast.
    • Fine-tune EQ during high-frequency layering to avoid minor clashes.
    • Use more subtle filter sweeps to transition between energy levels.
    • Incorporate more 'breathing room' breakdowns to enhance the impact of the drops.
    • Fine-tune mid-range EQ during dense layering to maintain absolute clarity.
    • Experiment with more unexpected genre switches to further elevate the 'surprise' factor.
    • Utilize more stereo-width automation during build-ups to create a larger sense of space.
    • Introduce more melodic variation to broaden the emotional arc.
    • Experiment with unexpected genre switches to surprise the audience.
    • Vary the length of buildups to maintain unpredictability.
    Listen on SoundCloud

    Curious how your own set scores?

    Questions about this analysis

    What score does RL Grime's DJ Snake x RL Grime x Flosstradamus - Live @ Coachella 2026 (Week 2) get?
    DJ Snake x RL Grime x Flosstradamus - Live @ Coachella 2026 (Week 2) scores 85/100 in the SOONOS Mix Database (festival ready), based on audio measurement plus multi-agent listening.
    How long is DJ Snake x RL Grime x Flosstradamus - Live @ Coachella 2026 (Week 2)?
    The analysed recording runs 1h 25m.
    Which part of the mix scores best?
    IDENTITY is the strongest category at 90/100, while SURPRISE is the lowest at 82/100.
    How is this score calculated?
    SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.

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