Zomboy — Zomboy - Live @ EDC Las Vegas 2018
Dubstep · 1h 00m · EDC · analysed 26 Aug 2026 · source: mixcloud.com
Public mix analysis — no affiliation or endorsement. This report measures a publicly available recording hosted on mixcloud.com. The scores are produced by SOONOS and do not imply any partnership with, or approval by, Zomboy.
In short
Zomboy - Live @ EDC Las Vegas 2018 by Zomboy scores 74/100 in the SOONOS analysis (solid). The strongest dimension is STORYTELLING (95/100) and the weakest is TECHNIQUE (55/100).
The engine files this performance as “Promising”.
Key takeaways
What weakened the set
- Long static loops (1×) — Sections sitting on the same loop without layering, EQ moves or tension shifts (35:00). Long loops kill dancefloor momentum.
Timestamped insights
Each moment below is tagged with how it was produced: “measured” comes from the DSP pass on the audio, “listening” comes from the multi-agent listening pass.
- 2:05Measured (DSP)100/100
Intentional reset
- 20:40Measured (DSP)100/100
Strategic disruption
About this dubstep set
Zomboy - Live @ EDC Las Vegas 2018 is a dubstep DJ set by Zomboy, running 1h 00m. It was measured by the SOONOS multi-agent engine and scores 74/100 overall — solid.
The engine files this performance as “Promising”.
How the score breaks down
SOONOS scores this set across 5 weighted categories. The strongest is STORYTELLING at 95/100; the weakest is TECHNIQUE at 55/100.
Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.
Energy and structure
The energy curve was sampled at 8 points, moving between 60 and 98 on the SOONOS energy scale — a moderate dynamic range across the set.
3 transitions were detected and scored individually.
Beat-grid measurement (DSP) reports 411.4 grid breaks per hour, with a median beat offset of 86 ms.
How this score is built
Measured layer (DSP): the audio file is analysed directly — beat grid, tempo stability, loudness and energy. These values are measurements, not opinions.
Listening layer: a multi-agent pass reads musical intent — programming, storytelling, coherence and crowd effect. This layer interprets, it does not measure.
Fusion and ceilings: the two layers are merged, and the measured layer always wins on execution. When the DSP hears an execution problem, it caps the final score even if the listening layer is positive.
Measured coverage for this file is 100% of the set.
Full SOONOS analysis
The 8 dimensions
Not available — the 8-dimension profile was not measured for this set.
Score breakdown
TECHNIQUE
How well did you execute?
25%55
TECHNIQUE
How well did you execute?
STORYTELLING
Did the mix go somewhere?
25%95
STORYTELLING
Did the mix go somewhere?
ENERGY
Did you control the room?
20%86
ENERGY
Did you control the room?
SURPRISE
Did you remain unpredictable?
15%83
SURPRISE
Did you remain unpredictable?
IDENTITY
Did the mix sound like you?
15%94
IDENTITY
Did the mix sound like you?
Energy arc
Transitions analysed (3)
Perfect Drop Swap
intentional_reset
Minor Level Jump
Elite Phrasing
strategic_disruption
Technical subscores
94
EQ balance
98
Beat alignment
99
Energy control
97
Tempo stability
96
Loudness control
93
Musical coherence
88
Harmonic compatibility
95
Transition cleanliness
Measured (DSP)
86 ms
Beat-grid drift (median)
Typical gap between the two tracks' beats while they play together. Lower is tighter.
220 ms
Drift p95
Worst-case drift: 95% of the set stays tighter than this value.
141
Boundaries detected
Points where the audio changes track or section.
0
Hard cuts / h
Abrupt track changes per hour, with no blend between the two records.
13943
Clipping events
Moments where the recording hits the ceiling and distorts.
81
Level jumps
Sudden volume steps between tracks.
Measurement confidence 96% · analysed on the full audio.
Recurring patterns
Long static loops (1×)
Sections sitting on the same loop without layering, EQ moves or tension shifts (35:00). Long loops kill dancefloor momentum.
Curious how your own set scores?
Methodology and limitations
This report is produced automatically from the published recording. It measures what is present in the audio file: a bad source encoding, a partial upload or a heavily processed broadcast version can change the measured values. Nothing here reflects the room, the crowd or the night itself.
Read the full SOONOS methodology →Questions about this analysis
- What score does Zomboy's Zomboy - Live @ EDC Las Vegas 2018 get?
- Zomboy - Live @ EDC Las Vegas 2018 scores 74/100 in the SOONOS Mix Database (solid), based on audio measurement plus multi-agent listening.
- How long is Zomboy - Live @ EDC Las Vegas 2018?
- The analysed recording runs 1h 00m.
- Which part of the mix scores best?
- STORYTELLING is the strongest category at 95/100, while TECHNIQUE is the lowest at 55/100.
- How is this score calculated?
- SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.
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Test how a set like this one would land in a club, a beach club or a festival.
Get the same breakdown on your own set: transitions, energy arc and measured execution.
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