FJAAKPuff Puff Pass #1

    Hard Techno · 1h 01m · analysed 23 Aug 2026

    Overall score
    66/100
    Level
    developing
    Duration
    1h 01m
    Genre
    Hard Techno

    About this hard techno set

    Puff Puff Pass #1 is a hard techno DJ set by FJAAK, running 1h 01m. It was measured by the SOONOS multi-agent engine and scores 66/100 overall — developing.

    The engine files this performance as “Promising”.

    You have mastered the 'groove lock'; now focus on the 'story' to elevate the set from functional to memorable.

    How the score breaks down

    SOONOS scores this set across 5 weighted categories. The strongest is TECHNIQUE at 77/100; the weakest is SURPRISE at 62/100.

    The final score is capped by measured -: the DSP layer overrides the listening layer whenever it measures an execution issue directly in the audio.

    Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.

    Energy and structure

    The energy curve was sampled at 34 points, moving between 30 and 90 on the SOONOS energy scale — a wide dynamic range across the set.

    6 transitions were detected and scored individually.

    Beat-grid measurement (DSP) reports 556.1 grid breaks per hour, with a median beat offset of 25 ms.

    Listen to the original set

    Full SOONOS analysis

    TECSELNRGCRWHRMGRVCRESIG
    0

    You have mastered the 'groove lock'; now focus on the 'story' to elevate the set from functional to memorable.

    The 8 dimensions

    Technical precision0
    Track selection0
    Energy arc0
    Crowd control0
    Harmonic depth0
    Groove patience0
    Creativity0
    Signature0

    Score breakdown

    TECHNIQUE

    How well did you execute?

    25%77
    Beat Alignmentmeasured76
    Transition Qualitymeasured69
    Phrase Accuracymeasured79
    EQ & Frequency Control (estimated)measured74
    Tempo Stability (estimated)measured86
    Technical Cleanlinessmeasured85

    STORYTELLING

    Did the mix go somewhere?

    25%72
    Narrative ArcAI75
    ProgressionAI70
    Tension & ReleaseAI67
    Section AwarenessAI71
    Flow ContinuityAI79
    PayoffAI70

    ENERGY

    Did you control the room?

    20%65
    Energy Curvemeasured58
    PacingAI65
    MomentumAI81
    Peak ManagementAI65
    Energy HandoffAI71
    Fatigue ControlAI44

    SURPRISE

    Did you remain unpredictable?

    15%62
    Unexpected MomentsAI60
    ContrastAI64
    Transition Varietymeasured80
    Selection RiskAI56
    FreshnessAI41
    Surprise ControlAI60

    IDENTITY

    Did the mix sound like you?

    15%73
    Selection QualityAI70
    Identity ConsistencyAI88
    IntentionalityAI71
    ConfidenceAI76
    RestraintAI63
    SignatureAI61

    Final score capped by measured execution (-) — weighted average was 71.

    Energy arc

    0:0060:50

    Transitions analysed (6)

    2:25

    EQ blend with low-end overlap

    Audible low-end clash for ~4 bars, creating a muddy texture before the swap.

    55
    8:05

    Abrupt cut with volume spike

    Jarring level jump and slight phrasing misalignment disrupts the groove.

    42
    14:12

    Long EQ blend

    Smooth integration of new percussion layers, very transparent.

    85
    18:45

    Bass swap on phrase

    Solid technical execution, though the vibe shift is very minimal.

    78
    22:30

    Filter sweep transition

    Effective use of high-pass filter to build tension before dropping the new kick.

    88
    25:12

    Long EQ blend with low-end swap

    Perfectly executed handover; the groove never wavers.

    92

    Technical subscores

    74

    EQ balance

    83

    Beat alignment

    73

    Energy control

    86

    Tempo stability

    77

    Loudness control

    73

    Musical coherence

    71

    Harmonic compatibility

    77

    Transition cleanliness

    Measured (DSP)

    24.5 ms

    Beat-grid drift (median)

    175.2 ms

    Drift p95

    3,633

    Boundaries detected

    108

    Hard cuts / h

    185

    Clipping events

    304

    Level jumps

    Measurement confidence 100% · analysed on the full audio.

    Recurring patterns

    • Recurring low-end clash

      Two basslines fighting in the sub kills club translation and creates phase mush. Detected 2× (2:25, 18:45).

    • Slow recovery after transitions

      Long perceptual recovery means the energy line dips on every blend. Detected 2× (2:25, 8:05).

    • Long static loops (1×)

      Sections sitting on the same loop without layering, EQ moves or tension shifts (40:45). Long loops kill dancefloor momentum.

    What SOONOS heard

    • Technical precision in beatmatching and EQ.
    • Consistent rhythmic flow.
    • Excellent track selection for a club environment.

    Timeline

    • 2:30Energy Peak
    • 8:08Momentum Sag
    • 2:25Risky pressure or vibe dip
    • 8:05Transition / momentum break
    • 14:12Seamless Layering
    • 19:30Energy Plateau
    • 22:30Effective Tension Release
    • 27:30Groove Lock Peak

    Coaching notes

    • Introduce more melodic or vocal elements to break the percussive monotony.
    • Use longer, more dramatic filter sweeps to enhance tension and release.
    • Experiment with 'double-dropping' or more aggressive EQ swaps to create surprise.
    • Vary the BPM slightly across the full set to evolve the energy.
    • Incorporate more dynamic tension and release cycles to avoid energy plateaus.
    • Experiment with more creative layering and effects during transitions to build a stronger artistic identity.
    • Introduce melodic or atmospheric variations to enhance the emotional arc of the set.
    Listen on SoundCloud

    Curious how your own set scores?

    Questions about this analysis

    What score does FJAAK's Puff Puff Pass #1 get?
    Puff Puff Pass #1 scores 66/100 in the SOONOS Mix Database (developing), based on audio measurement plus multi-agent listening.
    How long is Puff Puff Pass #1?
    The analysed recording runs 1h 01m.
    Which part of the mix scores best?
    TECHNIQUE is the strongest category at 77/100, while SURPRISE is the lowest at 62/100.
    How is this score calculated?
    SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.

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