FJAAK — Puff Puff Pass #1
Hard Techno · 1h 01m · analysed 23 Aug 2026 · source: soundcloud.com
Public mix analysis — no affiliation or endorsement. This report measures a publicly available recording hosted on soundcloud.com. The scores are produced by SOONOS and do not imply any partnership with, or approval by, FJAAK.
In short
Puff Puff Pass #1 by FJAAK scores 66/100 in the SOONOS analysis (developing). The strongest dimension is TECHNIQUE (77/100) and the weakest is SURPRISE (62/100).
You have mastered the 'groove lock'; now focus on the 'story' to elevate the set from functional to memorable.
Key takeaways
What worked
- Technical precision in beatmatching and EQ.
- Consistent rhythmic flow.
- Excellent track selection for a club environment.
What weakened the set
- Recurring low-end clash (2×) — Two basslines fighting in the sub kills club translation and creates phase mush. Detected 2× (2:25, 18:45).
- Slow recovery after transitions (2×) — Long perceptual recovery means the energy line dips on every blend. Detected 2× (2:25, 8:05).
- Long static loops (1×) — Sections sitting on the same loop without layering, EQ moves or tension shifts (40:45). Long loops kill dancefloor momentum.
What to try next
- Introduce more melodic or vocal elements to break the percussive monotony.
- Use longer, more dramatic filter sweeps to enhance tension and release.
- Experiment with 'double-dropping' or more aggressive EQ swaps to create surprise.
- Vary the BPM slightly across the full set to evolve the energy.
Timestamped insights
Each moment below is tagged with how it was produced: “measured” comes from the DSP pass on the audio, “listening” comes from the multi-agent listening pass.
Audible low-end clash for ~4 bars, creating a muddy texture before the swap.
Jarring level jump and slight phrasing misalignment disrupts the groove.
Smooth integration of new percussion layers, very transparent.
Solid technical execution, though the vibe shift is very minimal.
Effective use of high-pass filter to build tension before dropping the new kick.
Perfectly executed handover; the groove never wavers.
About this hard techno set
Puff Puff Pass #1 is a hard techno DJ set by FJAAK, running 1h 01m. It was measured by the SOONOS multi-agent engine and scores 66/100 overall — developing.
The engine files this performance as “Promising”.
You have mastered the 'groove lock'; now focus on the 'story' to elevate the set from functional to memorable.
How the score breaks down
SOONOS scores this set across 5 weighted categories. The strongest is TECHNIQUE at 77/100; the weakest is SURPRISE at 62/100.
Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.
Energy and structure
The energy curve was sampled at 34 points, moving between 30 and 90 on the SOONOS energy scale — a wide dynamic range across the set.
6 transitions were detected and scored individually.
Beat-grid measurement (DSP) reports 556.1 grid breaks per hour, with a median beat offset of 25 ms.
How this score is built
Measured layer (DSP): the audio file is analysed directly — beat grid, tempo stability, loudness and energy. These values are measurements, not opinions.
Listening layer: a multi-agent pass reads musical intent — programming, storytelling, coherence and crowd effect. This layer interprets, it does not measure.
Fusion and ceilings: the two layers are merged, and the measured layer always wins on execution. When the DSP hears an execution problem, it caps the final score even if the listening layer is positive.
Measured coverage for this file is 100% of the set.
Full SOONOS analysis
You have mastered the 'groove lock'; now focus on the 'story' to elevate the set from functional to memorable.
The 8 dimensions
Not available — the 8-dimension profile was not measured for this set.
Score breakdown
TECHNIQUE
How well did you execute?
25%77
TECHNIQUE
How well did you execute?
STORYTELLING
Did the mix go somewhere?
25%72
STORYTELLING
Did the mix go somewhere?
ENERGY
Did you control the room?
20%65
ENERGY
Did you control the room?
SURPRISE
Did you remain unpredictable?
15%62
SURPRISE
Did you remain unpredictable?
IDENTITY
Did the mix sound like you?
15%73
IDENTITY
Did the mix sound like you?
Energy arc
Transitions analysed (6)
EQ blend with low-end overlap
Audible low-end clash for ~4 bars, creating a muddy texture before the swap.
Abrupt cut with volume spike
Jarring level jump and slight phrasing misalignment disrupts the groove.
Long EQ blend
Smooth integration of new percussion layers, very transparent.
Bass swap on phrase
Solid technical execution, though the vibe shift is very minimal.
Filter sweep transition
Effective use of high-pass filter to build tension before dropping the new kick.
Long EQ blend with low-end swap
Perfectly executed handover; the groove never wavers.
Technical subscores
74
EQ balance
83
Beat alignment
73
Energy control
86
Tempo stability
77
Loudness control
73
Musical coherence
71
Harmonic compatibility
77
Transition cleanliness
Measured (DSP)
25 ms
Beat-grid drift (median)
Typical gap between the two tracks' beats while they play together. Lower is tighter.
175 ms
Drift p95
Worst-case drift: 95% of the set stays tighter than this value.
3,633
Boundaries detected
Points where the audio changes track or section.
108
Hard cuts / h
Abrupt track changes per hour, with no blend between the two records.
185
Clipping events
Moments where the recording hits the ceiling and distorts.
304
Level jumps
Sudden volume steps between tracks.
Measurement confidence 100% · analysed on the full audio.
Recurring patterns
Recurring low-end clash
Two basslines fighting in the sub kills club translation and creates phase mush. Detected 2× (2:25, 18:45).
Slow recovery after transitions
Long perceptual recovery means the energy line dips on every blend. Detected 2× (2:25, 8:05).
Long static loops (1×)
Sections sitting on the same loop without layering, EQ moves or tension shifts (40:45). Long loops kill dancefloor momentum.
What SOONOS heard
- Technical precision in beatmatching and EQ.
- Consistent rhythmic flow.
- Excellent track selection for a club environment.
Timeline
- 2:30Energy Peak
- 8:08Momentum Sag
- 2:25Risky pressure or vibe dip
- 8:05Transition / momentum break
- 14:12Seamless Layering
- 19:30Energy Plateau
- 22:30Effective Tension Release
- 27:30Groove Lock Peak
Coaching notes
- Introduce more melodic or vocal elements to break the percussive monotony.
- Use longer, more dramatic filter sweeps to enhance tension and release.
- Experiment with 'double-dropping' or more aggressive EQ swaps to create surprise.
- Vary the BPM slightly across the full set to evolve the energy.
- Incorporate more dynamic tension and release cycles to avoid energy plateaus.
- Experiment with more creative layering and effects during transitions to build a stronger artistic identity.
- Introduce melodic or atmospheric variations to enhance the emotional arc of the set.
Curious how your own set scores?
Methodology and limitations
This report is produced automatically from the published recording. It measures what is present in the audio file: a bad source encoding, a partial upload or a heavily processed broadcast version can change the measured values. Nothing here reflects the room, the crowd or the night itself.
Read the full SOONOS methodology →Questions about this analysis
- What score does FJAAK's Puff Puff Pass #1 get?
- Puff Puff Pass #1 scores 66/100 in the SOONOS Mix Database (developing), based on audio measurement plus multi-agent listening.
- How long is Puff Puff Pass #1?
- The analysed recording runs 1h 01m.
- Which part of the mix scores best?
- TECHNIQUE is the strongest category at 77/100, while SURPRISE is the lowest at 62/100.
- How is this score calculated?
- SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.
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Test how a set like this one would land in a club, a beach club or a festival.
Get the same breakdown on your own set: transitions, energy arc and measured execution.
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