Raresh — HALLOWEEN MUSIC MIX 2016 _ Best Trap, Dubstep, Electro, House, EDM Party Dance Mix

    Indie House · 55 min · analysed 25 Aug 2026 · source: soundcloud.com

    Overall score
    64/100
    Level
    developing
    Duration
    55 min
    Genre
    Indie House

    Public mix analysis — no affiliation or endorsement. This report measures a publicly available recording hosted on soundcloud.com. The scores are produced by SOONOS and do not imply any partnership with, or approval by, Raresh.

    In short

    HALLOWEEN MUSIC MIX 2016 _ Best Trap, Dubstep, Electro, House, EDM Party Dance Mix by Raresh scores 64/100 in the SOONOS analysis (developing). The strongest dimension is TECHNIQUE (75/100) and the weakest is SURPRISE (63/100).

    The engine files this performance as “Promising”.

    Key takeaways

    What weakened the set

    • Recurring mid-frequency clash (2×) — Mid-range buildup muddies the soundstage and washes out vocals/synths during transitions. Detected 2× (7:15, 25:12).
    • Repeated volume jumps (3×) — Gain-staging mismatches break perceived continuity and force the crowd to readjust. Detected 3× (1:15, 7:15, 25:12).
    • Long static loops (2×) — Sections sitting on the same loop without layering, EQ moves or tension shifts (7:30, 30:00). Long loops kill dancefloor momentum.

    Timestamped insights

    Each moment below is tagged with how it was produced: “measured” comes from the DSP pass on the audio, “listening” comes from the multi-agent listening pass.

    • 1:15Measured (DSP)75/100Listen at 1:15

      Effective for the genre, though very abrupt.

    • 7:15Measured (DSP)62/100Listen at 7:15

      Slight level jump and mid-frequency clash during the swap.

    • 15:12Measured (DSP)82/100Listen at 15:12

      Strategic disruption

    • 22:25Measured (DSP)85/100Listen at 22:25

      Smooth transition between trap tracks, maintaining low-end consistency.

    • 25:12Measured (DSP)72/100Listen at 25:12

      Aggressive transition into dubstep; effective but slightly jarring level jump.

    About this indie house set

    HALLOWEEN MUSIC MIX 2016 _ Best Trap, Dubstep, Electro, House, EDM Party Dance Mix is a indie house DJ set by Raresh, running 55 min. It was measured by the SOONOS multi-agent engine and scores 64/100 overall — developing.

    The engine files this performance as “Promising”.

    How the score breaks down

    SOONOS scores this set across 5 weighted categories. The strongest is TECHNIQUE at 75/100; the weakest is SURPRISE at 63/100.

    Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.

    Energy and structure

    The energy curve was sampled at 12 points, moving between 20 and 95 on the SOONOS energy scale — a wide dynamic range across the set.

    7 transitions were detected and scored individually.

    Beat-grid measurement (DSP) reports 742.7 grid breaks per hour, with a median beat offset of 21 ms.

    How this score is built

    Measured layer (DSP): the audio file is analysed directly — beat grid, tempo stability, loudness and energy. These values are measurements, not opinions.

    Listening layer: a multi-agent pass reads musical intent — programming, storytelling, coherence and crowd effect. This layer interprets, it does not measure.

    Fusion and ceilings: the two layers are merged, and the measured layer always wins on execution. When the DSP hears an execution problem, it caps the final score even if the listening layer is positive.

    Measured coverage for this file is 100% of the set.

    Listen to the original set

    Full SOONOS analysis

    0

    The 8 dimensions

    Not available — the 8-dimension profile was not measured for this set.

    Score breakdown

    TECHNIQUE

    How well did you execute?

    25%75
    Beat Alignmentmeasured80
    Transition Qualitymeasured64
    Phrase Accuracymeasured77
    EQ & Frequency Control (estimated)measured70
    Tempo Stability (estimated)measured85
    Technical Cleanlinessmeasured78

    STORYTELLING

    Did the mix go somewhere?

    25%73
    Narrative ArcAI70
    ProgressionAI71
    Tension & ReleaseAI75
    Section AwarenessAI73
    Flow ContinuityAI67
    PayoffAI85

    ENERGY

    Did you control the room?

    20%69
    Energy Curvemeasured66
    PacingAI57
    MomentumAI83
    Peak ManagementAI75
    Energy HandoffAI73
    Fatigue ControlAI54

    SURPRISE

    Did you remain unpredictable?

    15%63
    Unexpected MomentsAI64
    ContrastAI60
    Transition Varietymeasured83
    Selection RiskAI49
    FreshnessAI46
    Surprise ControlAI64

    IDENTITY

    Did the mix sound like you?

    15%69
    Selection QualityAI69
    Identity ConsistencyAI89
    IntentionalityAI68
    ConfidenceAI75
    RestraintAI43
    SignatureAI64

    Energy arc

    0:0032:00

    Transitions analysed (7)

    1:15

    Hard cut on the drop

    Effective for the genre, though very abrupt.

    75
    7:15

    Quick EQ swap

    Slight level jump and mid-frequency clash during the swap.

    62
    12:15

    Perfect Drop Swap

    100
    15:12

    Minor Level Jump

    strategic_disruption

    82
    19:00

    Clean Cut-in

    100
    22:25

    EQ-balanced blend

    Smooth transition between trap tracks, maintaining low-end consistency.

    85
    25:12

    Hard cut on drop

    Aggressive transition into dubstep; effective but slightly jarring level jump.

    72

    Technical subscores

    70

    EQ balance

    81

    Beat alignment

    75

    Energy control

    85

    Tempo stability

    71

    Loudness control

    66

    Musical coherence

    70

    Harmonic compatibility

    71

    Transition cleanliness

    Measured (DSP)

    21 ms

    Beat-grid drift (median)

    Typical gap between the two tracks' beats while they play together. Lower is tighter.

    203 ms

    Drift p95

    Worst-case drift: 95% of the set stays tighter than this value.

    3,263

    Boundaries detected

    Points where the audio changes track or section.

    119

    Hard cuts / h

    Abrupt track changes per hour, with no blend between the two records.

    42

    Clipping events

    Moments where the recording hits the ceiling and distorts.

    456

    Level jumps

    Sudden volume steps between tracks.

    Measurement confidence 99% · analysed on the full audio.

    Recurring patterns

    • Recurring mid-frequency clash

      Mid-range buildup muddies the soundstage and washes out vocals/synths during transitions. Detected 2× (7:15, 25:12).

    • Repeated volume jumps

      Gain-staging mismatches break perceived continuity and force the crowd to readjust. Detected 3× (1:15, 7:15, 25:12).

    • Long static loops (2×)

      Sections sitting on the same loop without layering, EQ moves or tension shifts (7:30, 30:00). Long loops kill dancefloor momentum.

    Timeline

    • 0:05Atmospheric Hook
    • 5:45Energy Collapse
    • 1:15Risky pressure or vibe dip
    • 7:15Risky pressure or vibe dip
    • 28:45Peak Energy Drop
    • 25:15Vibe Shift
    • 25:12Risky pressure or vibe dip
    Listen on SoundCloud

    Curious how your own set scores?

    Methodology and limitations

    This report is produced automatically from the published recording. It measures what is present in the audio file: a bad source encoding, a partial upload or a heavily processed broadcast version can change the measured values. Nothing here reflects the room, the crowd or the night itself.

    Read the full SOONOS methodology →

    Questions about this analysis

    What score does Raresh's HALLOWEEN MUSIC MIX 2016 _ Best Trap, Dubstep, Electro, House, EDM Party Dance Mix get?
    HALLOWEEN MUSIC MIX 2016 _ Best Trap, Dubstep, Electro, House, EDM Party Dance Mix scores 64/100 in the SOONOS Mix Database (developing), based on audio measurement plus multi-agent listening.
    How long is HALLOWEEN MUSIC MIX 2016 _ Best Trap, Dubstep, Electro, House, EDM Party Dance Mix?
    The analysed recording runs 55 min.
    Which part of the mix scores best?
    TECHNIQUE is the strongest category at 75/100, while SURPRISE is the lowest at 63/100.
    How is this score calculated?
    SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.

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