Dixon — in our wilderness

    Indie House · 1h 05m · analysed 18 Aug 2026 · source: soundcloud.com

    Overall score
    68/100
    Level
    developing
    Duration
    1h 05m
    Genre
    Indie House

    Public mix analysis — no affiliation or endorsement. This report measures a publicly available recording hosted on soundcloud.com. The scores are produced by SOONOS and do not imply any partnership with, or approval by, Dixon.

    In short

    in our wilderness by Dixon scores 68/100 in the SOONOS analysis (developing). The strongest dimension is TECHNIQUE (85/100) and the weakest is SURPRISE (71/100).

    The engine files this performance as “Promising”.

    Key takeaways

    What weakened the set

    • Repeated volume jumps (2×) — Gain-staging mismatches break perceived continuity and force the crowd to readjust. Detected 2× (20:50, 28:15).
    • Long static loops (6×) — Sections sitting on the same loop without layering, EQ moves or tension shifts (9:00, 17:00, 24:00, 30:00, 32:00, 45:00). Long loops kill dancefloor momentum.

    Timestamped insights

    Each moment below is tagged with how it was produced: “measured” comes from the DSP pass on the audio, “listening” comes from the multi-agent listening pass.

    • 06:42Measured (DSP)92/100Listen at 06:42

      Masterful transition from ambient intro to the first rhythmic track. The percussion enters so naturally it feels like part of the original arrangement.

    • 11:45Measured (DSP)85/100Listen at 11:45

      Very smooth transition, the organic percussion layers overlap perfectly.

    • 16:20Measured (DSP)78/100Listen at 16:20

      Good management of melodic elements, though slightly crowded in the high-mids.

    • 20:50Measured (DSP)65/100Listen at 20:50

      A bit abrupt compared to previous blends; the energy dips slightly during the swap.

    • 23:52Measured (DSP)88/100Listen at 23:52

      A very smooth transition where the incoming track's percussion gradually replaces the outgoing elements.

    • 28:15Measured (DSP)72/100Listen at 28:15

      A slight level jump in the mids as the new synth line enters, causing a brief distraction.

    About this indie house set

    in our wilderness is a indie house DJ set by Dixon, running 1h 05m. It was measured by the SOONOS multi-agent engine and scores 68/100 overall — developing.

    The engine files this performance as “Promising”.

    How the score breaks down

    SOONOS scores this set across 5 weighted categories. The strongest is TECHNIQUE at 85/100; the weakest is SURPRISE at 71/100.

    Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.

    Energy and structure

    The energy curve was sampled at 30 points, moving between 10 and 85 on the SOONOS energy scale — a wide dynamic range across the set.

    6 transitions were detected and scored individually.

    Beat-grid measurement (DSP) reports 890.5 grid breaks per hour, with a median beat offset of 14 ms.

    How this score is built

    Measured layer (DSP): the audio file is analysed directly — beat grid, tempo stability, loudness and energy. These values are measurements, not opinions.

    Listening layer: a multi-agent pass reads musical intent — programming, storytelling, coherence and crowd effect. This layer interprets, it does not measure.

    Fusion and ceilings: the two layers are merged, and the measured layer always wins on execution. When the DSP hears an execution problem, it caps the final score even if the listening layer is positive.

    Measured coverage for this file is 100% of the set.

    Listen to the original set

    Full SOONOS analysis

    0

    The 8 dimensions

    Not available — the 8-dimension profile was not measured for this set.

    Score breakdown

    TECHNIQUE

    How well did you execute?

    25%85
    Beat Alignmentmeasured89
    Transition Qualitymeasured86
    Phrase Accuracymeasured82
    EQ & Frequency Control (estimated)measured80
    Tempo Stability (estimated)measured88
    Technical Cleanlinessmeasured79

    STORYTELLING

    Did the mix go somewhere?

    25%76
    Narrative ArcAI83
    ProgressionAI75
    Tension & ReleaseAI69
    Section AwarenessAI77
    Flow ContinuityAI83
    PayoffAI67

    ENERGY

    Did you control the room?

    20%72
    Energy Curvemeasured76
    PacingAI73
    MomentumAI79
    Peak ManagementAI72
    Energy HandoffAI74
    Fatigue ControlAI48

    SURPRISE

    Did you remain unpredictable?

    15%71
    Unexpected MomentsAI67
    ContrastAI77
    Transition Varietymeasured86
    Selection RiskAI67
    FreshnessAI46
    Surprise ControlAI67

    IDENTITY

    Did the mix sound like you?

    15%81
    Selection QualityAI79
    Identity ConsistencyAI91
    IntentionalityAI77
    ConfidenceAI79
    RestraintAI82
    SignatureAI77

    Energy arc

    00:0054:00

    Transitions analysed (6)

    06:42

    Long EQ blend with high-pass filter transition

    Masterful transition from ambient intro to the first rhythmic track. The percussion enters so naturally it feels like part of the original arrangement.

    92
    11:45

    Long EQ blend with low-end swap

    Very smooth transition, the organic percussion layers overlap perfectly.

    85
    16:20

    Mid-frequency focused blend

    Good management of melodic elements, though slightly crowded in the high-mids.

    78
    20:50

    Quick EQ swap

    A bit abrupt compared to previous blends; the energy dips slightly during the swap.

    65
    23:52

    Long EQ blend with high-pass filtering

    A very smooth transition where the incoming track's percussion gradually replaces the outgoing elements.

    88
    28:15

    Mid-frequency swap during a breakdown

    A slight level jump in the mids as the new synth line enters, causing a brief distraction.

    72

    Technical subscores

    80

    EQ balance

    87

    Beat alignment

    75

    Energy control

    88

    Tempo stability

    78

    Loudness control

    82

    Musical coherence

    85

    Harmonic compatibility

    83

    Transition cleanliness

    Measured (DSP)

    14 ms

    Beat-grid drift (median)

    Typical gap between the two tracks' beats while they play together. Lower is tighter.

    168 ms

    Drift p95

    Worst-case drift: 95% of the set stays tighter than this value.

    3,878

    Boundaries detected

    Points where the audio changes track or section.

    10

    Hard cuts / h

    Abrupt track changes per hour, with no blend between the two records.

    49

    Clipping events

    Moments where the recording hits the ceiling and distorts.

    428

    Level jumps

    Sudden volume steps between tracks.

    Measurement confidence 100% · analysed on the full audio.

    Recurring patterns

    • Repeated volume jumps

      Gain-staging mismatches break perceived continuity and force the crowd to readjust. Detected 2× (20:50, 28:15).

    • Long static loops (6×)

      Sections sitting on the same loop without layering, EQ moves or tension shifts (9:00, 17:00, 24:00, 30:00, 32:00, 45:00). Long loops kill dancefloor momentum.

    Timeline

    • 00:45Atmospheric Hook
    • 08:15Groove Lock
    • 20:50Risky pressure or vibe dip
    • 28:15Risky pressure or vibe dip
    Listen on SoundCloud

    Curious how your own set scores?

    Methodology and limitations

    This report is produced automatically from the published recording. It measures what is present in the audio file: a bad source encoding, a partial upload or a heavily processed broadcast version can change the measured values. Nothing here reflects the room, the crowd or the night itself.

    Read the full SOONOS methodology →

    Questions about this analysis

    What score does Dixon's in our wilderness get?
    in our wilderness scores 68/100 in the SOONOS Mix Database (developing), based on audio measurement plus multi-agent listening.
    How long is in our wilderness?
    The analysed recording runs 1h 05m.
    Which part of the mix scores best?
    TECHNIQUE is the strongest category at 85/100, while SURPRISE is the lowest at 71/100.
    How is this score calculated?
    SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.

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