Bassnectar — Bassnectar - Immersive Music Mixtape - Side Two
MID Tempo Bass · 51 min · analysed 20 Aug 2026 · source: soundcloud.com
Public mix analysis — no affiliation or endorsement. This report measures a publicly available recording hosted on soundcloud.com. The scores are produced by SOONOS and do not imply any partnership with, or approval by, Bassnectar.
In short
Bassnectar - Immersive Music Mixtape - Side Two by Bassnectar scores 87/100 in the SOONOS analysis (festival ready). The strongest dimension is IDENTITY (95/100) and the weakest is TECHNIQUE (84/100).
The engine files this performance as “Promising”.
Key takeaways
What weakened the set
- Long static loops (1×) — Sections sitting on the same loop without layering, EQ moves or tension shifts (41:00). Long loops kill dancefloor momentum.
Timestamped insights
Each moment below is tagged with how it was produced: “measured” comes from the DSP pass on the audio, “listening” comes from the multi-agent listening pass.
Intentional reset
Smooth transition into a more percussive section, using FX to bridge the energy gap.
Precise low-end handover that maintains the groove without any audible dip in pressure.
Strategic disruption
About this mid tempo bass set
Bassnectar - Immersive Music Mixtape - Side Two is a mid tempo bass DJ set by Bassnectar, running 51 min. It was measured by the SOONOS multi-agent engine and scores 87/100 overall — festival ready.
The engine files this performance as “Promising”.
How the score breaks down
SOONOS scores this set across 5 weighted categories. The strongest is IDENTITY at 95/100; the weakest is TECHNIQUE at 84/100.
Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.
Energy and structure
The energy curve was sampled at 15 points, moving between 40 and 95 on the SOONOS energy scale — a wide dynamic range across the set.
8 transitions were detected and scored individually.
Beat-grid measurement (DSP) reports 785.8 grid breaks per hour, with a median beat offset of 23 ms.
How this score is built
Measured layer (DSP): the audio file is analysed directly — beat grid, tempo stability, loudness and energy. These values are measurements, not opinions.
Listening layer: a multi-agent pass reads musical intent — programming, storytelling, coherence and crowd effect. This layer interprets, it does not measure.
Fusion and ceilings: the two layers are merged, and the measured layer always wins on execution. When the DSP hears an execution problem, it caps the final score even if the listening layer is positive.
Measured coverage for this file is 100% of the set.
Full SOONOS analysis
The 8 dimensions
Not available — the 8-dimension profile was not measured for this set.
Score breakdown
TECHNIQUE
How well did you execute?
25%84
TECHNIQUE
How well did you execute?
STORYTELLING
Did the mix go somewhere?
25%92
STORYTELLING
Did the mix go somewhere?
ENERGY
Did you control the room?
20%87
ENERGY
Did you control the room?
SURPRISE
Did you remain unpredictable?
15%87
SURPRISE
Did you remain unpredictable?
IDENTITY
Did the mix sound like you?
15%95
IDENTITY
Did the mix sound like you?
Energy arc
Transitions analysed (8)
Perfect Blend
Strategic Drop-Swap
intentional_reset
Minor EQ Overlap
High-pass filter sweep with vocal echo
Smooth transition into a more percussive section, using FX to bridge the energy gap.
EQ-based stem swap
Precise low-end handover that maintains the groove without any audible dip in pressure.
Perfect Stem Layering
Peak Energy Handoff
Minor Level Jump
strategic_disruption
Technical subscores
89
EQ balance
96
Beat alignment
92
Energy control
95
Tempo stability
91
Loudness control
90
Musical coherence
91
Harmonic compatibility
92
Transition cleanliness
Measured (DSP)
23 ms
Beat-grid drift (median)
Typical gap between the two tracks' beats while they play together. Lower is tighter.
200 ms
Drift p95
Worst-case drift: 95% of the set stays tighter than this value.
3,034
Boundaries detected
Points where the audio changes track or section.
106
Hard cuts / h
Abrupt track changes per hour, with no blend between the two records.
1338
Clipping events
Moments where the recording hits the ceiling and distorts.
280
Level jumps
Sudden volume steps between tracks.
Measurement confidence 99% · analysed on the full audio.
Recurring patterns
Long static loops (1×)
Sections sitting on the same loop without layering, EQ moves or tension shifts (41:00). Long loops kill dancefloor momentum.
Timeline
- 15:45Peak Energy Drop
- 18:20Vocal Layering Mastery
Curious how your own set scores?
Methodology and limitations
This report is produced automatically from the published recording. It measures what is present in the audio file: a bad source encoding, a partial upload or a heavily processed broadcast version can change the measured values. Nothing here reflects the room, the crowd or the night itself.
Read the full SOONOS methodology →Questions about this analysis
- What score does Bassnectar's Bassnectar - Immersive Music Mixtape - Side Two get?
- Bassnectar - Immersive Music Mixtape - Side Two scores 87/100 in the SOONOS Mix Database (festival ready), based on audio measurement plus multi-agent listening.
- How long is Bassnectar - Immersive Music Mixtape - Side Two?
- The analysed recording runs 51 min.
- Which part of the mix scores best?
- IDENTITY is the strongest category at 95/100, while TECHNIQUE is the lowest at 84/100.
- How is this score calculated?
- SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.
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Test how a set like this one would land in a club, a beach club or a festival.
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