1788-L — DEADBEATS MIX V2(REZZ / 1788-L / Blanke / k?d / Shadient / Lucille Croft / ATLAST / And More...)
MID Tempo Bass · 54 min · analysed 21 Aug 2026 · source: soundcloud.com
Public mix analysis — no affiliation or endorsement. This report measures a publicly available recording hosted on soundcloud.com. The scores are produced by SOONOS and do not imply any partnership with, or approval by, 1788-L.
In short
DEADBEATS MIX V2(REZZ / 1788-L / Blanke / k?d / Shadient / Lucille Croft / ATLAST / And More...) by 1788-L scores 79/100 in the SOONOS analysis (club ready). The strongest dimension is IDENTITY (84/100) and the weakest is SURPRISE (73/100).
The engine files this performance as “Promising”.
Key takeaways
What weakened the set
- Long static loops (1×) — Sections sitting on the same loop without layering, EQ moves or tension shifts (36:00). Long loops kill dancefloor momentum.
- Beat alignment needs work — typical drift of 33 ms — Measured median beat-grid drift is 33 ms across the transitions. Reference: pro ≤ 25 ms, needs work 30-42 ms, must be reworked > 42 ms. Above ~30 ms the kick flams and dancers feel the blend slipping.
Timestamped insights
Each moment below is tagged with how it was produced: “measured” comes from the DSP pass on the audio, “listening” comes from the multi-agent listening pass.
Perfectly timed transition into the first main drop, maximizing impact.
Smooth transition between two percussive bass tracks, well-managed low end.
Strategic disruption
Intentional reset
About this mid tempo bass set
DEADBEATS MIX V2(REZZ / 1788-L / Blanke / k?d / Shadient / Lucille Croft / ATLAST / And More...) is a mid tempo bass DJ set by 1788-L, running 54 min. It was measured by the SOONOS multi-agent engine and scores 79/100 overall — club ready.
The engine files this performance as “Promising”.
How the score breaks down
SOONOS scores this set across 5 weighted categories. The strongest is IDENTITY at 84/100; the weakest is SURPRISE at 73/100.
Analysis coverage for this file is 100% — the share of the set the engine could measure with full confidence.
Energy and structure
The energy curve was sampled at 11 points, moving between 40 and 92 on the SOONOS energy scale — a wide dynamic range across the set.
8 transitions were detected and scored individually.
Beat-grid measurement (DSP) reports 1016.2 grid breaks per hour, with a median beat offset of 33 ms.
How this score is built
Measured layer (DSP): the audio file is analysed directly — beat grid, tempo stability, loudness and energy. These values are measurements, not opinions.
Listening layer: a multi-agent pass reads musical intent — programming, storytelling, coherence and crowd effect. This layer interprets, it does not measure.
Fusion and ceilings: the two layers are merged, and the measured layer always wins on execution. When the DSP hears an execution problem, it caps the final score even if the listening layer is positive.
Measured coverage for this file is 100% of the set.
Full SOONOS analysis
The 8 dimensions
Not available — the 8-dimension profile was not measured for this set.
Score breakdown
TECHNIQUE
How well did you execute?
25%78
TECHNIQUE
How well did you execute?
STORYTELLING
Did the mix go somewhere?
25%82
STORYTELLING
Did the mix go somewhere?
ENERGY
Did you control the room?
20%75
ENERGY
Did you control the room?
SURPRISE
Did you remain unpredictable?
15%73
SURPRISE
Did you remain unpredictable?
IDENTITY
Did the mix sound like you?
15%84
IDENTITY
Did the mix sound like you?
Energy arc
Transitions analysed (8)
Drop swap on the 1
Perfectly timed transition into the first main drop, maximizing impact.
EQ-based blend over 16 bars
Smooth transition between two percussive bass tracks, well-managed low end.
Perfect Phrase Swap
Minor EQ Overlap
Impact Cut
strategic_disruption
Perfect Phasing
Minor Level Jump
intentional_reset
Clean EQ Swap
Technical subscores
86
EQ balance
92
Beat alignment
89
Energy control
92
Tempo stability
84
Loudness control
82
Musical coherence
84
Harmonic compatibility
86
Transition cleanliness
Measured (DSP)
33 ms
Beat-grid drift (median)
Typical gap between the two tracks' beats while they play together. Lower is tighter.
198 ms
Drift p95
Worst-case drift: 95% of the set stays tighter than this value.
3,214
Boundaries detected
Points where the audio changes track or section.
91
Hard cuts / h
Abrupt track changes per hour, with no blend between the two records.
67
Clipping events
Moments where the recording hits the ceiling and distorts.
327
Level jumps
Sudden volume steps between tracks.
Measurement confidence 99% · analysed on the full audio.
Recurring patterns
Long static loops (1×)
Sections sitting on the same loop without layering, EQ moves or tension shifts (36:00). Long loops kill dancefloor momentum.
Beat alignment needs work — typical drift of 33 ms
Measured median beat-grid drift is 33 ms across the transitions. Reference: pro ≤ 25 ms, needs work 30-42 ms, must be reworked > 42 ms. Above ~30 ms the kick flams and dancers feel the blend slipping.
Timeline
- 1:45First Drop Impact
- 8:30Atmospheric Reset
Curious how your own set scores?
Methodology and limitations
This report is produced automatically from the published recording. It measures what is present in the audio file: a bad source encoding, a partial upload or a heavily processed broadcast version can change the measured values. Nothing here reflects the room, the crowd or the night itself.
Read the full SOONOS methodology →Questions about this analysis
- What score does 1788-L's DEADBEATS MIX V2(REZZ / 1788-L / Blanke / k?d / Shadient / Lucille Croft / ATLAST / And More...) get?
- DEADBEATS MIX V2(REZZ / 1788-L / Blanke / k?d / Shadient / Lucille Croft / ATLAST / And More...) scores 79/100 in the SOONOS Mix Database (club ready), based on audio measurement plus multi-agent listening.
- How long is DEADBEATS MIX V2(REZZ / 1788-L / Blanke / k?d / Shadient / Lucille Croft / ATLAST / And More...)?
- The analysed recording runs 54 min.
- Which part of the mix scores best?
- IDENTITY is the strongest category at 84/100, while SURPRISE is the lowest at 73/100.
- How is this score calculated?
- SOONOS measures the audio with a DSP pass (beat grid, loudness, tempo, energy) and runs a multi-agent listening pass on top. Measured axes always override the listening layer, so an execution issue heard in the file caps the final score.
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